(2021 - Present)
Associate System Designer
Since November 8th, 2021, I have been working as an Associate System Designer at Wizards of the Coast on Project Sandcastle, an online digital platform for Dungeons and Dragons play.
Project Sandcastle has a suite of features that I've been helping to develop, including:
Soft rules enforcement
Providing rules enforcement for guided play, but allowing players to smoothly opt-out of rules enforcement to cater to the rules-flexible nature of Dungeons and Dragons
High and low-level content creation for users and designers
Robust data needs that fit incredibly broad use-cases to aid readability and content creation by players and staff.
Flashy and snappy combat flow
Combat is an important part of D&D, and I've been putting a ton of time into refining the UX behind the combat flow. I want to celebrate the Tabletop experience and respect the origins of the franchise, but ensure we're forward-facing and designing unique features that will wow and surprise audiences.
Most of my work was and still is under NDA, but my responsibilities included:
Designed, documented, and prototyped gameplay, interface, and combat features in Unity and Unreal Engine
Designed the data schemas for use across every action, item, entity, and spell
Delivered design solutions to paper D&D team on how to rework D&D rules to better fit digital play
Independently delivered weekly feature updates to the internal Unity build of the game
I will update this page with specifics as to I worked on as they are revealed to the public.