(2017) Designer & Artist

Holobunnies: Pause Café is the Holobunnies appetizer you didn't know you wanted: three little games in one adorable and quirky package! Fight your friends in a high-adrenaline two-player brawler, test your mettle against the classic q-bit bosses in Boss Rush, and navigate through Kitcat’s Adventure!

I worked as an artist and designer at qbit studios developing our kickstarted game Holobunnies: Pause Cafe.

Greenlit and distributed through Steam- released on March 22nd, 2017.

Holobunnies was a super fun project to work on and was my first "real" commercial foray into game design. The game had a small, but action-packed scope with three delightful little game modes that each had their own unique challenges and nuances.

My responsibilities included:

  • 4 player brawler level design
  • Runner level design
  • Sprites, animations, and environmental assets